Eight doorways into living game worlds. Your child unlocks each one by reading.
When Grandpa's old arcade cabinet flickers to life, Shane and his little sister Allie step through the screen into Pixelport, a hub of glowing doorways where every game world is real. Each book is a complete story-adventure, and finishing one unlocks the next. Underneath the adventure, every choice your child makes quietly builds their DISC personality profile.
The books unlock in order. Finish one and the next opens. Your first assessment is free, no card required.
Book 1 of "Press Start." When Grandpa's old arcade cabinet hums to life, Shane and his little sister Allie ar…
Start here, free
Book 2 of "Press Start." The second doorway from Grandpa's old arcade machine pulls Shane and Allie into Velo…
Unlocks after Book 1
Book 3Book 3 of "Press Start." The locked third doorway on the ODYSSEY finally has a key: a tiny brass joystick tap…
Unlocks after Book 2
Book 4Book 4 of "Press Start." The fourth doorway opens onto Skyloft, a world of floating islands and rope bridges…
Unlocks after Book 3
Book 5Book 5 of "Press Start." The feather compass hasn't stopped pointing at the ODYSSEY's dark screen, and inside…
Unlocks after Book 4
Book 6Book 6 of "Press Start." The Game Master kept its promise: a path of lit tiles leads Shane and Allie to a doo…
Unlocks after Book 5
Book 7Book 7 of "Press Start." Shane and Allie return to Pixelport with the blank draft-tile, and a doorway no play…
Unlocks after Book 6
Book 8Book 8 of "Press Start." The doorway to the Wailing Reach stands open, the inked draft-tile is ready, and thi…
Unlocks after Book 7