
Book 4 of 8 in Play Ball
Book 4 of "Play Ball." Weston is nine, and the coach in the navy cap has called him up to Little League Majors, where twelve-year-olds throw fire and line drives that clear the fence he can only reach. For the first time in his life, a coach reads the lineup and does not say his name. From the end of the bench, with a city championship on the line and his cousins in the bleachers, one season will decide the difference between being given a spot and earning one.
The Play Ball books unlock in order. This is Book 4; it opens when you finish Book 3. Begin with Play Ball 1: First Swing, free, no card required.
As you move through the story and make choices, your DISC personality profile takes shape across four traits:
The Full-Speed Competitor
You attack the gap between where you are and where you want to be. Pressure reads to you like a green light, and when one chance finally comes, you are already moving before anyone finishes saying your name.
The Dugout Spark
You turn strangers into teammates and nerves into noise worth cheering about. People play looser, laugh harder, and reach higher when you are on their bench, because you make the whole team feel like one story.
The Steadfast Teammate
You show up, every day, for everyone, and you make waiting look like strength because in your hands it is. When your moment comes, people trust you with it, because you have spent all season proving you keep what you are given.
The Sharp-Eyed Strategist
You see the game inside the game: the habit nobody else notices, the pattern that turns one small chance into a winning move. You prepare so completely that when the door opens, you walk through it like you built it.