
Book 1 of 8 in Play Ball
Book 1 of "Play Ball." Weston is six, and the ball has already made sense to him for half his life. Now comes his first real team, the Roadrunners, with Dad holding the whistle, Dawson campaigning for bat boy, and a whole tee ball league of kids who can barely catch. When a season built on one boy's obvious gift runs into a final game and a rival who might match him, your choices decide what kind of player Weston's first swing makes him.
Your first assessment is free, no card required.
As you move through the story and make choices, your DISC personality profile takes shape across four traits:
The Game Changer
You meet every challenge head-on and refuse to let a play, or a teammate, quit early. When the moment gets big, you get bigger, and people around you find their courage in yours.
The Rally Spark
You turn a bench into a crew and a game into a story everyone wants to be part of. Your energy makes teammates believe the best part of the day is whoever is standing next to them.
The Team Anchor
You are the teammate people can count on, inning after inning, good day or bad. Your calm presence makes scared kids brave and shaky moments feel safe.
The Field Reader
You see what others miss: the bad hop, the pattern, the one small fix that changes everything. Your quiet observations make the whole team smarter.